April 7, 2010

The Witcher 2: Assassins Of Kings (PC) Preview


Gerelt of Rivia is back, in a game that will undoubtedly be really pretty, and obscenely awesome.


The Witcher 2: Assassins of Kings is to take place almost directly after the ending of the first game. This places us at the Kingdom of Temeria, where Geralt had saved King Foltests life from a Witcher-like assassin, and helping to stop the rebellion of the Order of the Flaming Rose. Foltest send an army to take back the castle of the Baroness La Valette, and Geralt is stuck with the king. Geralt has a personal quest in which he wants to embark, a quest to find the origin and identity of the assassin who attempted to take the life of King Foltest.


The users will once again take up play as Geralt, The White Wolf. According to Atari and CD Projekt Red, there have been many changes to the games mechanics, and underlying structure as well. No longer will the game be powered by Bio-Ware's Aurora engine, but will be powered by a "new, modern game engine" which will make the game very pretty and play very smoothly, says Atari and CD Projekt Red. Outside sources have called the engine the "RED Engine", but this has yet to be confirmed by the developers.



The developers have also stated that the game has received an overhauled combat system, stating that the new system is “an original, brutal combat system that uniquely combines tactical elements with dynamic action.” I have yet to see this battle system – and thus cannot comment on it – but I am excited to see what improvements they have made to it.


The press release states that the game will have multiple endings this time around, and will focus on decisions you have made in-game. While this was done in The Witcher, it was not used in game endings, and sometimes the flashbacks were sort of abruptly inserted. Atari and CDPR have said that this issue was resolved and that flashback sequences flow better with the passing of the story.


The FedEx quests in the game have been removed, say the dev team. No more “bring this here, take this there” quests. More story related quests perhaps?


The Witcher 2 will not be following the trend as of late of having enemies get stronger as you do. The developers believe that this method is a way of cutting corners, and takes away the satisfaction of building a strong character. (It always feels good to go back and destroy Rattata’s with level 50+’s in Pokemon)


With the addition of Mutagens and advanced crafting abilities, this game promises to have a much higher customisability rating then The Witcher. Mutagens give the player the ability to adjust the characters abilities, such as strengthening spells, or increasing their blast radius, thus attacking more enemies than one. The advanced crafting system allows the player to create at least 200 items, both weapons and armours for their character.


From the game play videos I’ve seen this game is already suiting up to be much more graphically impressive than the first game in The Witcher series. The in game cutscene is almost as attractive as the movie cutscenes in the first game, so I can’t wait to see the prettiness of the movie cutscenes in The Witcher 2.


More info will be available as it rolls in. Keep an eye on Gammabit for more details as we get them.

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