July 30, 2010

Sonic the Hedgehog 2 (IPHONE) Review


When I first played the iPhone version of Sonic 2, I couldn't have been more happy. I do own it for the Sega Genesis (those of you with sharp memories will remember that I wrote the retronexus for the Genesis version), but the fact that I could now play one of my favourite games of all time anywhere i wanted was a great notion for me. They hit almost everything spot on: the graphics, the music, the sound effects were all there. I didn't even mind the dreaded iPhone controls. Well, that is, I didn't mind them at first. And that's where the major problems arise for this port.

For those of you who have played the game, you will know that the levels get slightly more challenging as you move through the game. I cleared the first four levels of this game with a fair amount of ease, as I would have on the Genesis. Starting with the fifth act, Hill Top Zone, the levels start to get more intricate. This is when I noticed the control issues. It made the game a lot harder, and not necessarily in a good way. I wouldn't complain if these Sonic games were a bit more challenging, however if you are trying to make Sonic go one way and he decides to go in the opposite direction (and fall to his death) it starts to get a bit frustrating. The game is still enjoyable, but certainly not to the extent of the original version on the genesis, because of the plague of bad controls. I'm aware that iPhone controls will always be slightly off due to the touch screen, but i think they could have made it a lot easier.


There is one grand improvement to this game, however, and that is the ability to save your progress. Yes, you heard me. Now you don't have to feel pressured to sit down for 1-2 hours in a row to beat it, if you want to take a break you can go right ahead. I appreciate that they added this in for that reason and the fact that the iPod's battery life may have hindered it if there was no save feature.

Overall, this game is pretty great. Same great Sonic but with some questionable controls that bring the overall experience down. For $5.99, unless you are a hardcore fan, I would pass on it and just bring out the old Genesis to play it on.


-James C.

Lord British Wins His Lawsuit

Richard Garriott or that dude known as Lord British or even that guy who helped create Ultima ended up winning his lawsuit against his former employer NCsoft.

If you think he looks smug here imagine what he feels like now

For those of you that don't know Garriott brought a lawsuit against NCsoft because they terminated his stock options, though a clause was in his contract that if he voluntarily left the company his options would be terminated. Why was the lawsuit filed? He was in space when NCsoft said that his time with them was over and cited it as a voluntary resignation.

Space where people can't hear you rage from getting fired

So how did he win in the end? His lawyers argued that NCsoft said he left the company voluntarily when he reality he was fired. They even brought money into this saying that he had to sell his stock 2 1/2 years early which could've ended up costing him well a ton of cash.

Jurors decided that NCsoft breached the stock option agreement and awarded Garriott $28 million dollars. Now he can afford more space trips! Or making an mmo that is actually worth playing.

-Ryan P.

July 29, 2010

Inception Review


When we fall asleep, it can be astounding at how convincing the world of a dream can be to us. Christopher Nolan’s Inception shows us exactly that, but with a bit more of a practical atmosphere.

Dominic Cobb (Leonardo DiCaprio) is both a scientist and a thief. With a group of co-workers, certain technology allows them to enter into the dream of a subject and discover secrets from their subconscious. But a new mind game is about to be played. Confronted by a man named Saito (Ken Watanabe), Cobb needs to use his technology to plant an idea into someone’s head instead of taking it. Inside of a dream world where even the unrealistic can be fooling, Cobb begins to face the terrors of his own mind while dealing with the survival of his teammates.

Nolan shows in his film that dreams can be analyzed scientifically, using laws and psychological imagery to make the world something to be understood. The dreams could be best described as an onion, with every skin being peeled back into something new but similar at the same time.

The explorers of the dream world are brought to life by a cast that dives straight into Nolan’s style of filmmaking. The script is made for a somewhat basic guide to “dream-walking”, with the writers hoping viewers will follow it with as minimal difficulty as possible. Audience members will have to have sharp sight, hearing and memory while watching the film. They could get easily lost in some of the psychological “mumbo jumbo” dialogue.

Many things that would be common questions from a dreamer will be explored, but not necessarily answered. The viewer will see the mind as something both mysterious and maybe even a little dangerous, but that’s where the fun in Inception begins.

The visual effects, cinematography and action are intertwined beautifully for this picture. The use of optical illusions and bending the laws of physics is something that makes it both head-spinning but intriguing. Inception’s style of music is a fascinating score, with heavy brass and strings giving the world an intricate and almost constructive feel to it.

For a dream world, don’t expect the atmosphere to get too imaginative. Granted, you will be dazzled by what you see, but the dreams stand on almost realistic ground. There are no psychedelic vortexes or kooky cartoons, it’s a world very similar to our own except with a much wider design of reality. Nevertheless, Inception is something you will very likely rest your head on at night and hope to remember before you wake up the next morning.


-Braydon K

Pirates of the Caribbean: At World's End Review



In the third and latest installment to the Pirates of the Caribbean film series, we come to the conclusion of many character story arcs with Pirates of the Caribbean: At World’s End.

Jack Sparrow (Johnny Depp) is dead and piracy is on the verge of extinction from the reluctant alliance of the tyrannical Lord Cutler Beckett (Tom Hollander) and the devilish Davey Jones (Bill Nighy). Will Turner (Orlando Bloom) and Elizabeth Swann (Keira Knightley) no choice but to sail with the newly resurrected Barbossa (Geoffrey Rush) to the unknown reaches of Davey Jones’ Locker to rescue their lost sparrow. Enemies must unite, loyalties will be crossed and not everyone will emerge alive when the smoke clears.

Surprisingly for a film series with the Caribbean as its supposed locale, the third film embraces pirate lore in all of its national tastes, with the Orient as a particular focus. From its subtitle, you can also guess that pirates decide to sail off the map. Elements of the Disneyland ride and the traditional mythology are brought to the screen, some cliché but most of them tolerable.

Because the story carries on mostly from the second film, its plot only really grows in scale and to finish the other half of the character arcs. New characters are introduced, but almost all of them are either minor or lightly seen.

Take for example the newest pirate, Sao Feng (Chow Yun Fat). While the film shows the pirates of the Orient involved in much of the story, Feng feels like he’s barely moving on with the story and only appears for about half the film. The performance of the character is both strong and colourful, which makes it seem even more of a shame to be almost wasted in the story.

Hans Zimmer’s adventurous soundtrack also provides an emotional and eerie side. It flows beautifully over the action, which generally stays on the same level as Dead Man’s Chest. Much that the movie implies in its build up never comes to fruition.

Loyalty is the prominent theme of At World’s End, with a dash of loyalty among thieves shade to it. Where characters would at times feel to be morally grey compared to the dark hearted Davey Jones or the chivalrous Will Turner, here everyone is forced to choose a side.

Whether or not the plans for Pirates 4 ever leave the production levels, At World’s End is an appropriate end for many of these characters. Not all of them receive the stereotype Disney finish everyone will be expecting, but it will still leave many viewers satisfied of how far the story has come.


-Braydon K

July 28, 2010

Xbox Live Marketplace Updates - July 28, 2010

Today marks the second week of the Summer of Arcade. This weeks game is the more Summer-oriented title, Hydro Thunder Hurricane. Other downloadable goodies this week include a Map and Character pack for War for Cybertron, which includes the Pre-order characters. So if you paid $60+ to get a hold of Shockwave on EB, you're an idiot.


- Kyle K.


Xbox Live Arcade


Hydro Thunder Hurricane
Developer: Vector Unit
Publisher: Xbox Live Arcade
Price: 1200 Microsoft Points
This all-new sequel to the legendary arcade hit features amazing dynamic water physics, transformable rocket-powered boats, gorgeous visuals and over-the-top interactive environments. Single player games include Race and Championship, and two brand new modes: Ring Master and the explosive Gauntlet. Combine local 4-player split-screen and online multiplayer games with 8 players over Xbox LIVE.


Game Add-ons


Transformers: WFC  - Map and Character Pack #1
Publisher: Activision
Price: 800 Microsoft Points
Become the ultimate weapon and wage war in four new maps – engage in multiplayer combat in HAVOC and FORTRESS or fend off waves of Autobots in DISTRICT, and Decepticons in FORSAKEN, two new Escalation mode maps. Also gain access to 5 characters and their chassis for use in Escalation mode and Multiplayer character creation; SCATTERSHOT™, ONSLAUGHT™, DEMOLISHOR™, SHOCKWAVE™ and JAZZ™ are ready for battle. Fight to the end in the war that started it all!

Tiger Woods PGA Tour 2010 - Course Packs
Publisher: Electronic Arts
Price: 400-560 Microsoft Points
A variety of international and North American courses for you to tee off in.

Super Street Fighter IV - Super Complete Alternate Costume Pack
Publisher: Capcom
Price: 1440 Microsoft Points
Download the eighth pack of alternate costumes for Super Street Fighter IV! Outfit every character in the game with brand new threads!

Game Room - Game Pack 007
Publisher: Microsoft Game Studios
Price Free (240 Microsoft Points per game)



Download and play five new classics, like Jail Break, Frostbite or The Activision Decathlon!
 

Games On Demand



Smackdown Vs. RAW 2009
Publisher: THQ
Price: $34.99

Smackdown Vs. RAW 2008
Publisher: THQ
Price: $24.99

Lord of the Rings: Conquest 
Publisher: Electronic Arts
Price: $19.99 

July 26, 2010

Gammabit Street Team - Applications

As we explained last week, The Street Team is our way of spreading the greatness that is Gammabit, through you guys, the readers. By performing "Missions" for us, the street team members are eligible to win prizes each month.

Now, since we're officially starting on Friday, we're now accepting applications to be in the Street Team. It's nothing difficult. But we'll need you to answer a couple things.

- Your name
- Your location (Example: Toronto.)
- Your facebook profile address. (Example facebook.com/gammabit)
- Invite 10 friends to the Facebook Page/Official Twitter (We're not going to check or anything, so you don't have to. But it would be super-cool if you did!)

Send all the above to gammabitstreetteam@gmail.com and sometime on Friday, you'll receive a Facebook invite to the Super Secret Gammabit Street Team Group, where your first mission will be given to you.  Thanks for supporting us for the last few months! We love you!

- The Gammabit Crew

Nintendo Shop Updates - July 26, 2010

This week brings us a pair of much-anticipated (At least for us) and obscure downloadable titles to a Nintendo Console near you, starting with the Lightgun shooter "Heavy Fire: Special Operations" on the Wii and the Pokémon clone "Crystal Monsters" on the DSi. We'll try to have some reviews up for you sometime this week! Also, Aero the Acrobat on virtual console! Woo!


- Kyle K.


Wiiware


Dive: The Medes Islands Secret
Players: 1
Price: 1,000 Wii Points
During the past five centuries, hundreds of ships flying every ensign have succumbed to the power of the ocean. Merchant boats, pirate ships, navy vessels – all have ended up covered in coral at the bottom of the ocean. All of them guarded secrets that remained hidden...until now. In Dive: The Medes Islands Secret, you are John Sanders, a treasure hunter and experienced diver who spends months planning and documenting a major expedition to locate and recover several ships of different ensigns around the world.

Heavy Fire: Special Operations
Players: 1-2
Price: 500 Wii Points

 Join an elite army unit in Heavy Fire: Special Operations, an arcade shooter for the WiiWare service. Play challenging missions in the Middle East from the ground, Humvee or Blackhawk. You will need a quick trigger finger to finish extremely dangerous levels. Rise through the military ranks and accumulate more powerful weapons with different features and controls. Replay the game to improve your best score and submit it to the world rankings. Make combos and smash the environment to get more points. You can take out enemies in a single-player mode or with a friend in multiplayer mode. The Wii Zapper™ accessory is supported but not required.



Virtual Console



AERO THE ACROBAT
Original platform: Super NES
Players: 1
Price: 800 Wii Points

The madman industrialist Edgar Ektor has seized control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the acrobat! Spine-tingling terror unfolds as Aero tackles Ektor’s wicked henchmen. Bungee-jump into a battle against evil. Skydive toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster. Tiptoe across a terrifying tightrope. Power-drill and twist Aero right through every sinister circus enemy imaginable. All the while, the show must go on. It could become a carnival of carnage in the World of Amusement. Because the evil Ektor isn't clowning around...and there’s nothing amusing about that.



 

DSiWare


Face Pilot: Fly With Your Nintendo DSi Camera!
Players: 1
Price: 500 Nintendo DSi Points

With the innovative game Face Pilot: Fly With Your Nintendo DSi Camera!, you can soar through the sky in a hang glider from the comfort of your sofa. Not only will you put your face into the game with the Nintendo DSi Camera, but Face Pilot: Fly With Your Nintendo DSi Camera! also tracks your head movements to give you complete control of your glider. Simply tilt your head sideways to steer left or right, lean back to climb and bend forward to dive. Choose from two play styles and fly through three different types of game play: bursting all of the balloons in a variety of courses, throwing balls at targets for a high score and trying for a fast time in the high-speed challenge. Also, look out for hidden medals that help to unlock new courses and even new gliders. If you’re looking for a truly unique and inventive game, schedule a flight to experience Face Pilot: Fly With Your Nintendo DSi Camera! for yourself. The only thing missing is the wind in your hair!
 
Crystal Monsters
Players: 1
Price: 500 Nintendo DSi Points

There are two kinds of people in this world: those who can see monsters (called Neo-Seeds) and those who can’t. Neo-Seeds wield extraordinary power and battle using tamed monsters in grand tournaments. As a Neo-Seed who has just discovered his ability, you’re about to set off on an amazing journey to collect more than 160 monsters and become the greatest Monster Breeder. Explore a vast world, meet new friends and rivals, and engage in dynamic battles that require skill and strategy. Master the nine elemental types, train your monsters through battle, teach them new moves, use team attacks and fuse them together to unlock their true potential. You can even customize three of your favorite monsters by putting friends’ faces on them using the built-in camera.
 
Puffins: Let’s Race!
Players: 1-4
Price: 500 Nintendo DSi Points

Get ready to challenge the speediest puffins on the island for the title of Fastest Flyer in Puffins: Let’s Race! Race against the clock or go head-to-head with your opponents in a battle to the finish line. Use cleverly placed power-ups like the squawk shot to get ahead of the pack and claim victory. Race through four different game modes on eight different tracks to prove your skill, or challenge up to three of your friends via local wireless play. Do you have what it takes to become the race champion of Puffin Island, or will you be left behind with the rest of the flock? 

Petz Hamsterz Family
Players: 1
Price: 800 Nintendo DSi Points

Adopt your very own family of hamsters! Care for them, teach them fun tricks and unlock new toys and accessories to give them lots of love! Care for your hamsters by feeding them, playing with them and keeping them clean and warm. Discover your hamsters’ unique personalities – watch them react with cute and funny facial expressions. Teach your hamsters fun activities like bowling or running on ramps and watch them progress. Earn coins that can be used to unlock new toys and accessories for your lovable hamsters.

Absolute BrickBuster
Players: 1
Price: 200 Nintendo DSi Points

Classic brick game action is here on the Nintendo DSi system. There are two modes of play: Free Play and Challenge. Pick one of eight characters and set special items to play at your own pace in Free Play Mode. The special items include different balls with special attributes, expandable paddle and paddle tilt. There are 10 stages in all. Each even-numbered stage gives you a mission, the result of which will determine the level of the next two stages. In Challenge Mode, different levels of missions are given – clear them to advance in the game.

Free App of the Week - Jailbreaker

For this week's App of the Week I have chosen the entertaining game, Jailbreaker. In this game, you play as a small stick figure as he attempts to break away from jail. It is a side-scroller, and while the character runs on its own, you must control when he jumps or ducks to avoid running into crates or buzzsaws (because we all know that if you want to escape from prison you need to be prepared for these kind of booby traps). As far as i know, the game never actually ends (maybe I'm just not that good). However I do know that when you finally die, you will be shown a fairly graphic picture of how little stick-man was killed, and then it will state how far he ran in metres.

And if you're as hooked as I am to this game, you'll be playing it over and over attempting to top your last high score, before finally realizing that it is 4 in the morning and you should probably get some sleep. Well, maybe not that drastic, but it's pretty fun nonetheless, and it's free, so why not pick it up. It's worth every non-existant penny and more!

-James C.

July 22, 2010

Follow us on Facebook/Twitter. We'll love you forever! Plus other fantastic news!

Hello there, readers.

If you haven't noticed already, there's three big buttons on the upper-right side of the screen. Clicking on these takes you to the Official Gammabit Facebook/Twitter/Feed. By doing such, you're helping to spread the Gospel that is Gammabit.

If you like the stuff we write, we appreciate your help by joining our Twitter and Facebook and spreading the word amongst your friends, co-workers, hated foes, etc. It gives impoverished and independent Journalism students like us a reason to get up in the morning.

For those of you who are already avid followers of the blog, we have something for you. Starting Wednesday, July 29, the official Gamma Bit Street team will be accepting members. Being a member of the Street Team entitles you to do the following.

- Assist us in promoting the website through Guerrilla Advertising on and offline.
- Win a variety of prizes, like Games, download codes, DVDs and other goodies. That we pay for out of own empty pockets. Because we love you.

On Monday, we're going to start accepting Application requests. We'll give you a specific email to apply to, some questions to answer and you'll be invited to the Super-secret Facebook group. Where the action will take place. We'll give you more details next week.

Thanks for supporting us!

- The Gammabit Team

LIMBO (XBLA) Review


Playdead's LIMBO is a rather simplistic title, but it's dense, foreboding atmosphere, vague story and fantastic visual style draw the player in and create a fantastic downloadable experience.

LIMBO is something completely unique. Sure, there have been other cimematic platformers that are designed to make you think (Braid comes to mind,) but none that have the emotional effect that LIMBO conveys. Think of it as the video game equivalent of the movie Inception, both demand your complete attention until the end and require you to interpret the ending based on what you've observed.

The plotline is simple, you play as a young boy, who is searching for his sister in Limbo. The edge of Hell. You traverse the dangerous terrain full of traps, sinister creatures and other threats in order to complete your task. Apart from the initial game description, there are no further details given about the plot. Everything is open to your interpretation.



The gameplay is a combination of traditional platforming with physics-based Puzzle solving. You can run, jump and climb to solve some, but others require manipulation of gravity, magnetic platforms and 90-degree shifts of the entire world. The puzzle difficulty is just right, it's not obvious but it doesn't require you to completely wrack your brain to figure them out.

LIMBO has made the presentation it's main focus, which helps to convey the games' haunting atmosphere. The game is completely in greyscale and has a fantastic hand-drawn style. The environments and characters are intentionally lacking details, which adds to the games sense of mystery and fright factor. You could be walking along and suddenly, the silhouette of a monstrous spider shambles out of the darkness after you. Similar to other games of this caliber, you'll find yourself dying. A lot. Dying in LIMBO can be rather disturbing and graphic. You'll find yourself impaled by a spiked pit, decapitated by a beartrap or shot in half by a mounted machine gun.

A gruesome death in the making.

The games' audio is mostly environmental ambiance, footsteps, the groan of machinery and the splashing of water are some of the sounds you'll likely hear throughout the game. When certain events happen in the game, spooky ambient music straight out of a horror film will play, which can be a little unnerving, especially later on in the game.

Overall, LIMBO is a fantastic, albeit platforming experience and a great start to to the Summer of Arcade. If you're looking for an immersive game that will make you think long after you finish, you can't do any better than LIMBO. So check it out on the Xbox Live Arcade for 1200 Microsoft Points ($15).


- Kyle K.

Alien Swarm (PC) Review


Valve's new game is a top down shooter where guess what? You get to shoot a lot of aliens, surprising yes it truly is. But does this free game warrant a download or should it be left to the swarm it desperately contains?

First off a story practically does not exist in the game. All you really know is that a colony has been overrun with the Swarm and your team has been sent in too eradicate this little infestation. There isn't any back story about how the Swarm got to be on the colony unless you read PDAs dropped by dead colonists but then again you'll be to busy shooting things to actually care. You also don't play a game like this for a great story, you play it to shoot lots of things.


Play as any one of these loveable rogues

And that's one area this game is great at. You basically never are not shooting something. There isn't a single moment of peace. And to say you go through ammo like crazy isn't an understatement, you'll find yourself constantly on low ammo and dead from the start if someone doesn't carry any ammo satchels for the team. Luckily there is a melee attack to help you out but it becomes mostly useless from the hard difficulty onwards as getting close and personal leads to heavy damage. You can also choose from 4 different classes (officer, special weapons, medic, and tech) with two different characters per class each with different bonuses. You'll always end up with a medic and a tech in a squad though. That does raise one problem a tech is required for most of the levels making it if your tech dies the level goes into a forced restart. Getting to the end of a level just to fail is annoying and once on the insane difficulty the tech and well everyone else gets easily killed. One more thing is the level and unlock system for equipment. Taking the xp system and applying it once again seems like a stale choice but you gain levels rapidly and are never forced to taking the same loadout twice.


The game even has defence sections like Left 4 Dead's finales

Graphically speaking the game uses the Source engine quite nicely which is whats come to be expected from a game engine used as much as Source. One interesting aspect is what the film grain option does for the game. Not so much does it seem like a game but your watching the action from a monitor just watching a squad go through a mission. It gives it a more movie like feel and you can tell where the developers influences lie. Speaking of which you can even get infested by Swarm parasites which results in death unless your medic can heal you quick enough. The game shows just what was an influence and you'd be living under a rock if you couldn't pick up on it.

At the end of the day its a fun and frantic shooter that anyone can just pick up and play. It might be a more repetitive game with only one campaign but this game was meant for the modding community. Its a game you'd want to end up trying, even if only because its free.

-Ryan P.

July 21, 2010

Xbox Live Marketplace Updates - July 21, 2010

As the official start of The Summer of Arcade, Microsoft has one arcade game available this week. The obscure, bizarre new Indie title, Limbo. Apart from that, there's a pair of games on Demand, and a some updates for the new BlazBlue title!

- Kyle K.

Xbox Live Arcade


LIMBO
Developer: Playdead
Publisher: Xbox Live Arcade
Price: 1200 Microsoft Points
Uncertain of his Sister's Fate, a Boy enters LIMBO.


Game Add-ons




Guitar Hero 5 - Disturbed Track Pack
Publisher: Activision
Price: 440 Microsoft Points
Downloadable Track Pack featuring "Down With The Sickness", "Indestructible", and "Stricken" by Disturbed.

BlazBlue: Continuum Shift - Various Character Packs
Publisher: Aksys
Price: Varies
Unlocks for new colors, characters in the new BlazBlue Sequel.





Games on Demand

Facebreaker
Developer: EA Canada
Publisher: Electronic Arts
Price: $19.99

NFL Tour
Developer: EA Tiburon
Publisher: Electronic Arts
Price: $19.99

July 20, 2010

DeathSpank (XBLA/PSN) Review

In today's gaming world, there are very few games that choose to take a lighter side to thing and not take games seriously. For those of us who like to get into funny, more lighthearted games, DeathSpank is what we have been waiting for.

From Hothead Games, and Electronic Arts comes DeathSpank, the new hilarious download game availible on Xbox Live Arcade and Playstation Newtwork as of this week. Full of interesting visuals, and hilarity like collect poop from demons and putting orphans in bags.



In DeathSpank, the player controls a heroic character with the same name. In a quest to get "The Artifact" strictly known as "The Artifact" and take down opposing forces who want to stop DeathSpank from achieving his mission. With a very long story in which while talking to characters, however minor or major, the player gets to choose what DeathSpank says. This leads to some hilarious dialogue where you can spend much longer than you anticipated beating around the bush taking to almost completely useless characters.

The game has a very simple feel to it making it extremely easy to play. To attack the vast amount of enemies DeathSpank encounters, all the player has to do is press one of the four buttons on the right side of the controller. With one weapon assigned to each button, Deathspank can have four weapons equipped at all times. The game features an auto-target for casual gamers, and advanced targeting for those of us who play frequently and wanna kick-ass fast! When hurt in the game, it is very easy to regain health with either potions, or random foodstuffs you may encounter. DeathSpank can get drumsticks from killing the millions of chickens that are spread throughout the DeathSpank world. And if you go and let DeathSpank die, don't worry because he will respawn at the last Outhouse that you passed which shouldn't be near enemies!

The visuals in DeathSpank are extremely interesting and pretty unique. The game features a cartoon look, that borderlines being cel-shaded. All attack effects and enemies are very well designed and so are people you encounter throughout the story. Evironmental objects like trees and clouds have spiral looks to them making them pop out of the background. You really notice the detail the game developers put into making the game.

DeathSpank's world is zany and colorful.

The audio in DeathSpank is also quite good. The voice acting, especially in the case of the character DeathSpank, is very well done and for the most part not too over-the-top. The voice of DeathSpank is however is beyond over-the-top, which makes it hilarious whenever he opens his big mouth. Attacking sound effects can tend to get fairly annoying as there isn't much variety, but they are often drowned out by the noises enemies make. But it gets worse. Every type of enemy only has one sound they make while attacking the player... This makes it very hard to deal with when you are facing a swarm of enemies. Especially the demon characters.

The humour in DeathSpank is what really tends to sell the player and make this game so great. When you can start asking people in a town if they have seen any of the lost orphans around and they tell you that they heard some "crying somewhere and it distinctly sounded like orphan tears." You know that you have some funny dialogue in a game. Or when you can run into people by the name of Bong who will sell you magic potions, you know you have some funny little jokes in a game. And when you have to collect some demon poop for a farmer so his cherries can grow big enough to win a contest, you know you have an all around hilarious game on your TV screen.

As for big flaws with DeathSpank. I can only think of one. The advanced targeting system is often times hard to switch between enemies when there are a large amount coming at you at once. But besides that DeathSpank is a perfect experience!

If you are looking for a refreshing game to play for quite some time to keep you busy and you have about 15 dollars lying around, I say you'd best be getting on your Xbox 360 or PS3 to download DeathSpank. Great visuals, easy gameplay, and humor all in one place... You should be institutionalized if you don't buy this game!

- Jeremy M.

July 19, 2010

Pirates of the Caribbean: Dead Man's Chest Review



We dive once again into the pirate lore with our old friends Captain Jack Sparrow, Will Turner and Elizabeth Swann in the second installment of the Pirates of the Caribbean franchise, Dead Man's Chest. While the waves do get rockier, the story unfortunately does too.

When Captain Sparrow (Johnny Depp) has to hand his soul over to the ghostly Davey Jones (Bill Nighy), he goes for the one thing he can use to barter with his fellow deal-maker; Jones' prized chest. Mingling into this adventure once again are Will Turner (Orlando Bloom) and his bride-to-be Elizabeth Swann (Keira Knightley), who are forced to find Sparrow in exchange for their freedom at the hands of the ruthless Lord Cutler Beckett (Tom Hollander).

What can be seen throughout the majority of the movie seems to be two distinct plots, with Will and Elizabeth serving as the bridges. While they attempt to steal the legendary compass from Sparrow's belt for Beckett, they end up having to solve Sparrow's problem along the journey. These plots however barely connect until the end of the film and give the viewers almost too much to keep track of.

Throughout the film, many of these characters run throughout the tropical islands with tons of story arcs carrying behind them. Familiar faces return, but most of them without purpose aside from recurring jokes and themes.



New performances vary in the sequel, with Nighy being a highlight as the truly ghostly Jones. Hollander brings light authority to his performance as this British lord, feeling more like an overblown preppy bully than a tyrant. It's Naomie Harris however as eery but seductive Tia Dalma that remains a close second to Nighy.

The CGI on our main villain is carefully designed in detail and realism, along with that of his deadly crew. Prosthetic makeup on the character of Bootstrap Bill (Stellan Skarsgård) gives the impression of an aquatic zombie and the costume and set designs deliver a very similar outlook.

Where the action of the first film held its class, here things get dirtier and creative. The three-way sword fight toward the movie's climax is wonderfully choreographed. In the music department is the talented Hans Zimmer whose style gets a bit faster in pace and at times a tad softer for the emotional times.

Dead Man's Chest tries very hard to give the fans what they want, but it lacks the direction to proceed on a straight course. Fans will be satisfied with what they get, but will likely finish the movie feeling a little sea sick with how many times the story spins out of control.



-Braydon K

July 16, 2010

Mega Man Universe officially announced.

Though it has been hinted at for a couple months now, Capcom has officially unveiled Mega Man Universe. The next evolution of their flagship franchise.



Apart from the official name of the project and a rather sexy logo, Capcom has unveiled a cryptic, stop-motion trailer. Which we unfortunately can't show, thanks to Blogger and it's inability to embed. But we can link it to you!

The only thing we know about the game so far, is that it'll be released on the Xbox Live Arcade and Playstation Network. All the other details, like what the game will actually be like, will be revealed at Comic Con 2010. So we'll keep you updated as the news comes.

- Kyle K.

Indie Friday - July 16, 2010

We don't have a ton of Indie goodness to share with you today, but I assure you. It's good stuff!

Wings 2
The sequel to wings, which was a simple Mulitplayer spaceship adventure is well... A simple multiplayer spaceship adventure! But this isn't a bad thing. Nope! Wings 2 has a variety of classic multiplayer modes, like Deathmatch, Capture the Flag, Base Defense and the like. You can play locally with friends or play online, which is always a cool feature. Download Wings 2 here!


Super Vampire Ninja Zero

In Super Vampire Ninja Zero, you play as a female Ninja, and you must kill the shit out of a variety of fiendish creatures. The visuals, which are well-done and 16-bit are awesome. The gameplay has a variety of modes, including one where you can play as any of the game's enemies. The game is a little shallow, but it's essentially a demo for a larger full-length beat-em-up, Download it here!





- Kyle K.

Revenge of the Titans gets pretty new Update

Since we love the game so much and we think you should too, we're here to inform you on the sexy new update that Puppygames' Revenge of the Titans is receiving. It's going to 1.3, and there's lots of goodies that come with that!



For those of you who purchased the title (You get 50% off for pre-ordering, so why wouldn't you?) You can now access further missions on Mars. You also receive a variety of fixes and updates, so everything runs a little more smoothly. For more details on what's been fixed, check it out here.

If you haven't played the game yet, be sure to download the free Beta, which has a couple hours worth of awesome indie fun, and remember, 50% off for pre-ordering. So do it!

- Kyle K.

Deadliest Warrior: The Game (XBLA) Review

The long awaited Deadliest Warrior video game has finally come out. For those of us who were dying of anticipation will most likely disappointed as the game has turned out to be nothing above average.

Deadliest Warrior: The Game, developed by Pipeworks Software hit the Xbox Live Arcade this week after the long wait since it's announcement. The game shows itself to be a below-average fighter, but with a few good things tucked in and a very cool concept.

Gameplay is summed up as the typical playing style of a bare-bones fighting game. The fighting has a blocking system in which many warriors in the game take great advantage of, if they can weild shields, while the others have to try and dodge or counter the attacks. This also tends to make some fights uneven, especially in the cases where the ginormous shield can also be used as a weapon on top of being a great defensive tool. Camera control often goes absolutely nuts when fighting a character who is fast and moves in directions to get in behind your character. When camera movement takes away from game play, it causes many gamers, including myself, to rage indefinitely. Being able unlock and choose which weapons your warrior from the TV series can use is an upside to the gameplay of Deadliest Warrior, it helps to change things up. When you are say, an Apache, you can choose from a knife and a tomahawk, and even which type of body paint you would like to wear. The ability to customize your warrior is one of the strongest aspects of the game.



Visuals for Deadliest Warrior try hard, but are far too short to play with the big boys in the fighting genre, like the Street Fighter games and even the Soul Caliber games. When swords during special kills, clip through heads and midsections of your opponent when they aren't supposed to, it looks really bad on the game. This happens almost everytime somebody uses their warrior's special attack kill. The blood also doesn't look like liquid... Things like this don't make the game look so hot. The visuals are their worst in a challenge you get while playing Arcade Mode in the game. You have to chop pig carcases off of ropes much like the people do in the TV show. But when the "pig carcasses" just look like slabs of pink shit hanging from the ceiling you have a problem.

Speaking of Arcade Mode for Deadliest Warrior, it is one of the shortest things I have ever experienced in a game, whether it be XBLA or not. Since there are very few fighters to choose from, you only fight those in the Arcade Mode, including whichever warrior you have selected. So if you choose Viking you have to fight a Viking somewhere along the line. This proves to be very frustrating when you can finish Arcade Mode with a warrior in less than half an hour. Though the game may only be 800 Microsoft Points, when a game is that short this seems a little pricey.

Yet another weak point of Deadliest Warrior is the audio. The in fight sound effects are full of typical sounds a fighter would make, and no more than three for each character. Attack sound effects are also repetative. With sword attacks there is the typical slashing noise heard in thousands of games that involve swords. Use an attack with a shield and you get the punching noise from such great 80's movies as the Rocky Series. And if the lame sound effects weren't enough, you have to listen to the exact same song, which sounds like a rip off of the Mission Impossible song, between every fight in Arcade Mode when it shows you who you will fight next.

 Pirates. They'll mess you up!

In the game's defense, it does have some cool features and the concept alone is neat-o. As I said before, the customization of weapons and appearance of your warrior is a strong part of the game. Also, the idea of having some of history's greatest warriors going to battle against eachother in a fighting game is something that could be worked on and turned into a really cool title if they should try this again. The special attack kills mentioned earlier would be extremely awesome if they had made the collision detection look good so that swords weren't going through stuff they shouldn't be. And one final strong point to the game is the gruesome ways you can kill your enemies, without using a special attack kill. You can kill any of your enemies by cutting of any arm or leg, and even decapitation. And really, who doesn't like killing somebody by taking their head off with a bow and arrow? I know I sure do.

So if you are a fan of the Deadliest Warrior TV series, or fighting games and are looking for something to play, I recommend that you look into another game, although Deadliest Warrior: The Game is a mid-priced XBLA game at 800 Microsoft Points, it doesn't feel like it is worth the money when there are so many great fighting games out there. Especially on the service. With weak visuals and audio, and some cool ideas that aren't enough to save the game, Deadliest Warrior did not live up to it's potential in the video game market. If you like the show like I do, stick to just watching and save yourself the let down that this game is.

-Jeremy M.

July 15, 2010

Bar Oasis (IPHONE) Review


Ever have a desire to become a seasoned bartender? Well, with Aurora Games' Bar Oasis you can do exactly that! In the virtual world, that is.

The plot is shaped in a story, literally. You play a bartender named Vic who is telling his story of how he started off in the job to a fellow bar patron. Soon you are brought into this story world as it begins to unfold around you. You start off as Vic when he sees a "Help Wanted" sign in the window of a bar, and decides that he would take a crack at it. Why the hell not, he's been out of a job for over a year. He finds himself lucky, because the boss takes him in right away, despite his complete lack of experience. Reason being? The bar never takes a day off, not even on holidays. They have been open for 10 years without a night off, and the boss needs a well deserved break. Even early on, it is easy to see that the story is well-involved, as humour and mystery begin to creep in. You'd figure in a game about bartending the story would be the strongest aspect, and it definitely is.

That's not to take away from the gameplay though. The beginning of the game acts as a sort of tutorial, letting you learn the controls among other things. I personally found the drink making to be extremely fun and addicting. After all, who said that a game had to be action packed with violence to be fun? I'm just having a blast making my customers some drinks. There are seven seats at the bar, each with a circle at the bottom of the screen indicating each seat. When the circle starts flashing green, it means a customer is approaching. You must greet the customer as quickly as possible before they get aggitated, at which point the circle will turn red, signifying annoyance. Not only do you have to be fast, but you have to make sure you make their drink the right way too. When they order, you must take a look at the ingredients list and be sure to grab all of them, and the correct glass to go with it. The drink making process consists of tilting the iPod to pour the correct amount of drink, squeezing lemon juice to add flavour, shaking or stirring drinks by moving the iPod correctly, and more. As mentioned before, I had a lot of fun with this. And while it is admittedly quite repetitive, every drink includes a different recipe and different steps to make it, which keeps things pretty fresh.

The combination of story and gameplay in Bar Oasis is very impressive. The only problem i found with the parts where you need to listen to people talk is that, well, they talk far too much. That's not to say that most of the dialogue isn't needed, but there are good stretches in time where you might think to yourself, "Gee, I wish i could actually PLAY the game." If they had trimmed the fat with the dialogue they might have made it a little more addicting. But hey, for $0.99, this game is a gem.
-James C.

Retronexus - Dragon Warrior



A slime draws near! These famous words where what greeted many for there first foray into the world of Dragon Warrior. Now known was Dragon Quest. This is also one of the great grand-daddies of RPGs and helped lay the foundation for the now famous series, along with many other renowned franchises.


Now that is a classic monster.
The plot of the game consists of you, a descendant of the hero Erdrick (renamed Loto in re-releases), learning from King Lorik that the Dragonlord has stolen the Ball of Light. It's your duty to reclaim the Ball of Light and restore peace to the land. Oh and the Princess Gwaelin has been kidnapped as well. Rather straight forward stuff eh? The story itself is minimalistic in nature, but will show itself now and again throughout the game. It will always be there, lying in wait for you to find.


Just where will you go?
Now if you have no clue how the Dragon Warrior/Quest series works then...what the hell? You don't know about the classic turn based battle system where it's a one-on-one duel between a monster and you? Where you can attack or use a spell, or even defend! You can flee even from the monster, but if you even think about fleeing from a slime you deserve to get smacked. Yes, Dragon Warrior gave us perfection when it came to turn based battles, making it just you and a blue blob, giving you a thousand yard stare and maybe a smile. It worked perfectly for the era making each battle its own. It was just you and the monster, nothing more, nothing less. But that's not all. Your non-battle menu had the usual talk, search, open, etc. commands, but it included something new! It included a stair command! That's right! You had to select this if you wanted to go up or down stairs, simply walking over them was not enough. Though looking back this is really annoying and one of the only flaws in the game. Something that was corrected in subsequent releases.

The legend that is Dragon Warrior is truly amazing. It laid the foundation for what all other RPG games would come to use, at least on the console side of things. And there is no doubt about it everything about it screams classic.

- Ryan P.

Dragon Quest IX: Sentinels of the Starry Skies (NDS) Review

Dragon Quest IX, the latest in the long-running series, brings big changes to the gameplay, without sacrificing what made the franchise a classic in the first place, which is more accessible, especially to a North American audience.

When Dragon Quest IX was announced as a Nintendo DS exclusive almost three years ago, fans of the franchise were dumbfounded. But now that Square-Enix and Nintendo have finally released the game in North America, we now see we wouldn't have wanted it any other way.

You play as an angel-like Cellestian, who is tasked with guardian a tiny village known as Angel Falls. Your duty is to assist villagers and collect benevolessence from them in order to give to the Yggdrasil, the great tree that will open the gates to heaven. After the last of the benevolessence is given to the tree, the Cellestian observatory is mysteriously attacked and you wake up in Angel Falls as a mortal. You and your party must go out and discover the cause of the mysterious event and attempt to return to the observatory.

The battle system is cooler than ever thanks to the new third-person action.

When you first start, you are tasked with customizing your hero. Previous titles in the franchise allowed you to choose your gender, but changing physical features and skin-tones are new to the franchise, the same goes with your customizable party-members as well. Another huge difference is the removal of the random battle system. As you explore the overworld and dungeons, monsters will appear on the map (similar to the first Blue Dragon), engaging them on the map starts a battle. The battles switch between first and third person. First person when on the menus, third-person when the battle is actually carried out. The game also includes a basic combo system, where chaining attacks deals additional damage. The action is more fluid and interesting than previous games and works really well.

Perhaps the biggest change is the games multiplayer focus. The game essentially has a "Co-op" mode, where you can bring a friend into the game and join in on the role-playing fun. Unfortunately, the multiplayer mode is local-only, so you'll have to find a friend who also owns a copy of the game to play.

Even you could be this badass!

The games visuals are fantastic, especially for the DS. The battle graphics are in full 3D, similar to the previous DS release, Dragon Quest Monsters: Joker. Only this time, the visuals are crisp and improved. The enemies look great as do the character models, thanks to the beloved art-stylings of Akira Toriyama. Another big aspect to the game is the outfitting of your characters. Each piece of equipment has it's own unique look, so you can mix-and-match to customize your party. As always, the Dragon Quest music is orchestrated and fantastic, with more variation than the soundtrack from Dragon Quest VIII. The game also retains the classic battle effects, which is a nice touch.

Overall, Dragon Quest IX is one of the most accessible, beautiful and fun role-playing adventures out there. It manages to break through the technical limitations of being on the DS to bring us the best Dragon Quest experience yet. If you have never played a Dragon Quest game, or were never into RPGs, you're doing yourself a favor by giving this one a try. It's that good.

- Kyle K.